41 research outputs found

    What forms the chunks in a subject's performance? Lessons from the CHREST computational model of learning

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    Computational models of learning provide an alternative technique for identifying the number and type of chunks used by a subject in a specific task. Results from applying CHREST to chess expertise support the theoretical framework of Cowan and a limit in visual short-term memory capacity of 3–4 looms. An application to learning from diagrams illustrates different identifiable forms of chunk

    Learning perceptual chunks for problem decomposition

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    How students learn to use diagrammatic representations is an important topic in the design of effective representations for problem solving or conceptual learning, but few good models of their learning exist. In this paper, we explore the learning process with an experiment using AVOW diagrams as a representation for solving problems in electric circuits. We find that the participants decompose each circuit into a similar set of groups when solving the problems. The natural question is whether these groups are an artifact of the visual form of the circuit, or indeed the result of prior learning. We argue that the decompositions are a result of perceptual chunking, and that they are (at least partly) a result of learning. In support of this, we describe a computational model of perceptual learning, CHREST+, and show that it predicts the decomposition of problems evident in the participants' data

    An investigation into the cognitive, metacognitive, and spatial markers of creativity and efficiency in architectural design

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    This paper presents a preliminary study into the spatial features that can be used to distinguish creativity andefficiency in design layouts, and the distinct pattern of cognitive and metacognitive activity that is associated with creative design. In a design experiment, a group of 12 architects were handed a design brief. Their drawing activity was recorded and they were required to externalize their thoughts during the design process. Both design solutions and verbal comments were analysed and modelled. A separate group of experienced architects used their expert knowledge to assign creativity and efficiency scores to the 12 design solutions. The design solutions were evaluated spatially. Protocol analysis studies including linkography and macroscopic analysis were used to discern distinctive patterns in the cognitive and metacognition activity of designs marked with the highest and least creativity scores. Entropy models of the linkographs and knowledge graphs were further introduced Finally, we assessed how creativity and efficiency correlates to experiment variables, cognitive activity, metacognitive activity, spatial and functional distribution of spaces in the design solutions, and the number and type of design constraints applied through the course of design. Through this investigation, we suggest that expert knowledge can be used to assess creativity and efficiency in designs. Our findings indicate that efficient layouts have distinct spatial features, and that cognitive and metacognitive activity in design that yields a highly creative outcome corresponds to higher frequencies of design moves and higher linkages between design moves

    Correspondence-based analogies for choosing problem representations

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    Mathematics and computing students learn new concepts and fortify their expertise by solving problems. The representation of a problem, be it through algebra, diagrams, or code, is key to understanding and solving it. Multiple-representation interactive environments are a promising approach, but the task of choosing an appropriate representation is largely placed on the user. We propose a new method to recommend representations based on correspondences: conceptual links between domains. Correspondences can be used to analyse, identify, and construct analogies even when the analogical target is unknown. This paper explains how correspondences build on probability theory and Gentner's structure-mapping framework; proposes rules for semi-automated correspondence discovery; and describes how correspondences can explain and construct analogies
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